2009-05-30
When I picked up Resident Evil 5 I had high hopes since Res 4 is one of the best games ever. Over all, the new Resident Evil has lived up to my expectation, especially in the multiplayer arena. The co-op play is a must, brining a whole new level of fun to the game: blowing apart faces with your friends. It also alleviates one of the games largest flaws, the irritating AI of your partner. I have 4 chapters to go and so far it's been nothing but ridiculously awesome boss fights, standardly awful Resident Evil dialogue, and some very unnerving ambience.
This brings me to another one of my small beefs with the game. Although the atmosphere in the game can be particularly scary leading up to an encounter with whatever zombified creature you'll have to kill, the second you encounter them and pull the trigger on one of your numerous weapons of death, most of the tension vanishes since you always seem to be exceedingly more devastating than anything you encounter. I feel unnerved right until the point when the licker jumps out and I blow it apart with my shotgun.....
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"A sword wields no strength, unless the hand that holds it has courage."
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...These moments...as beautiful as they are....are evil when they're gone...
Lusia says:
-Tackles- Be happy D< -Thinks- Or.... um... I'll... err... get um... Reno to rape you! D<
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"The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves."
Carl Jung (1875 - 1961)
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"Skadoosh"
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"Well wiki how about that" ~Raj
Beckett: Shut the front door!
Castle: No time for dirty talk...
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The world owes me nothing; in fact, it's given me a great deal.
--The Sounds of Animals Fighting
=Keeny-kun
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